Alpha 1.2 change log
Olivine Lights » Devlog
Added lots of route options for endings:
- Day 4 can start in two different ways, depending on the clues you've uncovered up to that point.
- The showdown can go six(ish) different ways, depending on your actions on prior days and on day 4.
- The afterparty in the bar plays out differently depending on who you've met and how the showdown went.
- Basically the entire end sequence seen in Alpha 1.0 and Alpha 1.1 is now the "bad" ending and is actually kind of hard to get now.
- The game now has a "true" ending.
Added the first actual lewd scene. It comes at the end of the game.
Added proper sprites for Nelson, Shawn, and numerous unnamed NPC's. I don't think there's any placeholder art still in use anywhere.
Replaced the evolution cutscene with one that has sound effects.
Punks no longer teleport between Jasmine's house and the Lighthouse. (Also one of them changed gender due to sprite availability) Turns out that viewing scenes in a somewhat-specific order can still cause them to relocate in a way that doesn't quite make sense. Will be fixed next update.
A bunch of minor changes to backgrounds, sprites, and music:
- Made Houndoom less blue.
- Fixed the electrical outlets in Jasmine's house.
- Removed the backwards writing on the window of the docks cafe.
- Adjusted some of the background art in the base at the end.
- Removed the random Absol cry that plays in the music for day 4.
- Email inbox now shows dates
- Fixed countless typos. Probably missed countless more but I'm doing my best D:
- Apologized to Scyther in the end blurb
Files
OlivineLights-Alpha_1.2-pc.zip 402 MB
Nov 07, 2022
OlivineLights-Alpha_1.2-mac.zip 369 MB
Nov 07, 2022
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Olivine Lights
A Pokemon Visual Novel & Adventure Game
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