Known issues for Alpha 1.1


This post will be edited as I find bugs. Please let me know if you find anything not listed here. Even something as minor as pointing out a spelling error is tremendously help.

  • The battle at the glitter lighthouse is almost impossible to lose, making it basically pointless. This is because I changed a bunch of numbers behind the scenes when adding HP bars and didn't really check them. Need to adjust how much damage various attacks do.
  • I think it's possible to encounter the punks at the lighthouse after they've moved to guard Jasmine's house.
  • It may be possible for you and Cynthia to run out of things to talk about at the end of the day. If this happens you'll see a message that says "As of the alpha release of this game, there might not be enough dialog written yet to go here." The game should still proceed normally if this happens.
  • This music for Thursday has an Absol cry playing quietly during it. This will be fixed as of Alpha 1.2.
  • The rooms in Jasmine's house have electrical sockets from different countries. Yeah I know, immersion ruined...
  • The game is probably riddled with typos. I am a notoriously inaccurate typist and spellcheck can only carry me so far.
  • Capitalization of the word Pokémon and their various species names is inconsistent throughout the whole VN. I also can't decide if I want to use the  proper é in the word. I'm afraid it'll break something, somewhere.
  • A bunch of sprites are still using their shitty placeholder art. I'm working on finding/making better ones.

Things that are not bugs:

  • The clock on Jasmine's computer reads 1/1/1970, 12:01am. This is because her CMOS battery died.
  • Absol always crits. This is because Absol is a bad ass.
  • Sheer Cold never fails. This is because Betsy is a hacker and her Pokemon is level 255. Dirty cheater.
  • There is a small chance that some blue haired chick shows up in the Docks. This does nothing.

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